I watched Sociamix's tutorial and excitement filled my head all at once! I rushed to draw a not-so-quite-simple object to reproduce steps that was being conveyed in the video. There were a lot of things I learnt from it and well, apparently my assumptions of trial-and-error was quite a bit close to this tutorial. At least I didn't make dreadful things that could embarrass me after.
Previous trial |
Basically, Blender allows you to draw on ALL 3D axis of x, y, and z. The drawing would be on the 0 (zero) position by default on each axis.
Draw in X, the default 2D Animation mode |
Draw in Y |
Draw in Z |
Right click on the colourful buttons, or the 'preset viewpoint' (the x-y-z thing you see on top-right corner of viewport) to see and draw on different axis. Press 'camera' button to return to original position.
You can also zoom or drag with these tools |
Now, all of the drawings should be on the 0 positions which, sometimes it wasn't meant to.
All of them are in default 0 position |
Use tools in 'Edit Mode' to shift the strokes to any referred position in the drawing.
Do you notice the three arrows? |
Well? Sounds like fun!
Do you think it's actually a 3D object, technically speaking? |
Now Blender has astonished me with its hidden timeline right under the Grease timeline (in Grease, we call it as dope-sheet). I had no idea of its existence untill a colleague of mine told me. LOL! Look for tutorials before you jump into any drawings! This timeline allows me to see the objects' keyframes inside the scene anytime I move, rotate, or resize.
Next post is about controlling camera of which I would have a bit of struggle to properly adjust.
This is the look of the drawing I made! |
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